How to Make an AI Chase in Unreal Engine 4

Unreal Engine 4 (UE4) is a powerful game development platform that allows developers to create stunning and immersive gaming experiences. One common mechanic in games is the AI chase, where non-player characters (NPCs) pursue the player or other targets. In this article, we will discuss how to implement an AI chase in UE4, using behavior trees and blueprints.

Step 1: Set up the AI Character

The first step is to create the AI character that will be chasing the player. This can be done by creating a new character blueprint and setting its movement and behavior properties. You can customize the AI character’s speed, acceleration, and other attributes to fit the specific requirements of the chase behavior.

Step 2: Implement Behavior Tree

Behavior trees in UE4 are a powerful tool for creating complex AI behaviors. To create a chase behavior, you can set up a behavior tree with nodes such as “Move to” and “Target” to define the AI character’s pursuit of the player. The behavior tree should also include conditions for initiating and ending the chase, such as proximity to the player or line of sight.

Step 3: Use Blackboard for Target Information

In UE4, blackboards are used to store and access information for AI behavior. To make the AI character chase the player, you can use the blackboard to store the target’s location and update it continuously as the player moves. This information is then used by the behavior tree to calculate the path and movement for the AI character.

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Step 4: Set up Event Handlers

Event handlers in blueprints can be used to trigger the start and end of the chase behavior. For example, you can use the “OnSeePlayer” event to initiate the chase when the AI character detects the player, and the “OnLostPlayer” event to end the chase when the player is no longer in sight.

Step 5: Fine-tune the AI Behavior

Once the basic chase behavior is implemented, it’s important to fine-tune the AI behavior to make the chase more realistic and challenging. This can be done by adjusting the AI character’s speed, maneuvering, and decision-making parameters to create a more engaging and dynamic chase experience.

Step 6: Test and Iterate

Finally, it’s crucial to thoroughly test the AI chase behavior in different scenarios and environments to ensure its reliability and effectiveness. Through testing, you can identify and address any issues or limitations in the chase behavior and make necessary adjustments to improve its performance.

In conclusion, implementing an AI chase in Unreal Engine 4 involves creating a behavior tree, using blackboard for target information, setting up event handlers, and fine-tuning the AI behavior. By following these steps, developers can create compelling and immersive chase experiences that enhance the overall gameplay and excitement of their games.