How to Make AI Unable to Shoot Targets in SQF

In Arma 3, using the scripting language known as SQF (Scripted Quick-time Language), you can create customized behaviors and actions for AI units in the game. One common challenge that arises is how to make AI units unable to shoot targets, either for a specific scenario or overall in the game. This can be important for creating non-combatant or non-aggressive AI, or for specific story-driven missions where AI should not engage in combat.

There are several ways to achieve this through SQF scripting, and in this article, we will explore some of the most effective methods.

1. Disable the AI’s Combat Mode: One straightforward way to prevent AI from shooting targets is by disabling their combat mode. This can be done by setting the AI’s behavior to “CARELESS” or “SAFE” using the setBehaviour command in SQF. For example:

“`sqf

_unit setBehaviour “SAFE”;

“`

By setting the behavior to “SAFE”, the AI units will prioritize self-preservation over engaging in combat, effectively making them unable to shoot at targets.

2. Modify the AI’s Target Detection: Another approach is to modify the AI’s target detection capability. You can use the setVariable and getVariable commands to create a custom variable that determines whether the AI should engage targets or not, based on specific conditions. For instance:

“`sqf

_unit setVariable [“canEngage”, false];

“`

With this setup, you can create customized triggers or events that change the value of the “canEngage” variable, thereby controlling when the AI can and cannot shoot targets.

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3. Manipulate the AI’s Weapon Usage: You can also manipulate the AI’s weapon usage to make them unable to fire their weapon. This can be achieved by using the disableAI command to disable specific AI skills, including aiming accuracy and firing ability. For example:

“`sqf

_unit disableAI “AUTOTARGET”;

_unit disableAI “FSM”;

“`

Disabling these AI skills can effectively prevent the AI from accurately targeting and shooting at enemies.

4. Implement Custom Behavior Scripts: Finally, you can implement custom behavior scripts for AI units that determine their actions and responses in specific situations. By defining custom conditions and actions, you can control when the AI should or should not engage targets. For example:

“`sqf

if (_condition) then {

// AI actions when condition is met

} else {

// AI actions when condition is not met

}

“`

By incorporating these custom scripts, you can create dynamic and flexible AI behaviors that align with your specific requirements for target engagement.

In conclusion, SQF scripting in Arma 3 provides a wealth of options for making AI units unable to shoot targets. Whether it’s through modifying AI behaviors, manipulating target detection, adjusting weapon usage, or implementing custom scripts, there are multiple avenues for achieving the desired outcome. By leveraging these techniques, mission creators and modders can tailor the AI’s behavior to suit a wide range of scenarios, including those where AI units should not engage in combat.